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Jackie Van Nice

E-Learning Goodness by Jackie Van Nice

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Games

At Last! A Drinking Game I Can Win

February 27, 2014 By Jackie Van Nice 10 Comments

At Last! A Drinking Game I Can Win

Select Image to Launch Demo

For this week’s Articulate E-Learning Heroes Challenge, David Anderson dared us to create a simple game. (Oh, it’s on.) I created an Oktoberfest Quest game, wherein our hero drinks his way across Germany in order to reach the hallowed beer tents of Oktoberfest in Munich. Somebody had to do it.

A Triumvirate of Inspiration

Timing: David put out the challenge only hours after I’d participated in the weekly #lrnchat discussion on Twitter. Everyone was terribly serious as they discussed how to work collaboratively in groups – until someone brought up beer as a motivational tool. Well, THAT got them dancing in the Twittery aisles, and the whole evening changed. I don’t drink much, but I made a large mental note of what got them engaged: The mere mention of beer.

Topic: As they say, go with what you know. After collecting entirely too many degrees in German, teaching German, and studying, working, and living in Germany – I thought to myself: “maaaaaybe something German…?”

Potential Game Features: I wanted to focus on designing a game board and some sort of progress meter. Since a map of Germany seemed like a natural game board, and a giant Maßkrug slowly filling with beer seemed like an outstanding progress meter, I decided to try those.

Maßkrug

Maßkrug

Design

Since my primary elements, the map of Germany and the Maßkrug, were better suited to a portrait orientation, I flipped the standard Storyline layout so they could inhabit the full screen.

Once I decided to use the game to teach German dining customs, I put a wooden background underneath the map to evoke the feel of a restaurant table, and the checkered tablecloth behind the Maßkrug for the same reason.

I also knew that sound effects would be critical, especially for filling the Maßkrug. I got lucky and found some evocative ones.

Progress

There are two measures of progress: linear progress on the map, and liquidy beer progress in the Maßkrug.

Linear Progress

Linear Progress

Linear Progress: I thought a little Krug at each completed stop on the map would be a good tracker, and moving by train would make it feel like you’re making game progress, and also evoke the sense of traveling through Germany.

At each stop I used a zoom region to zoom in tightly on the city, and then an immediate “Box Out” transition on the following question slide so that, together, it would feel a bit like you’re zooming from the macro map to the micro restaurant where our protagonist needs some help. 

Beer Progress: Every time you answer a question correctly, the Maßkrug fills up a little more. By also using it to briefly recap the teaching point, it doubles as a bit of learning reinforcement.
And speaking of learning stuff, I chose to make it an all-or-nothing game. You’re required to answer each question correctly in order to go forward. One wrong answer and you’re back in Dresden waiting for the train.

Beer Progress

Beer Progress

I credit Michael Allen with this torture. I saw a banking example of his where you decide whether or not to approve a series of checks for payment. One wrong decision, and you’re back to check one. It ticks you off just enough that you get determined to beat the stupid thing, and while you’re at it, you learn the principles being taught.

The Big Finish

I won’t spoil it for you, but it’s kind of awesome.

Play It

My Oktoberfest Quest game is here, but you should also check out the other creative, amazing, and beautiful game ideas posted by others in the comments section of David’s original post here.

Update! Free Template Now Available

Since creating this, I’ve designed a free Storyline template of this game and done some videos to help you customize your own. All the scoop you need is right here!

Filed Under: E-Learning Tagged With: Articulate Storyline, Audio, Characters, Community, Context, E-Learning Design, ELHChallenge, Free Download, Games, German, Instructional Design, Languages, Motivation, Show Your Work

Dragging & Dropping Your Seat Mate

February 5, 2014 By Jackie Van Nice 8 Comments

Select Image to Launch Demo

Select Image to Launch Demo

I enjoy a good drag-and-drop interaction, clients love them, and they do perk things up – but I only occasionally use them. So when Articulate’s David Anderson published this week’s E-Learning Challenge to create a custom non-quiz drag-and-drop interaction, it inspired me to try one for fun. I don’t know if my example is exactly what David had in mind (I tried!), but it’s what I was inspired to create.

The Idea

I immediately thought of airplane travel and that moment you’re in your seat watching others come down the aisle towards you as you think “Is that the person I’ll be spending the next 12 hours with, or maybe that one?” Which led me to a drag-and-drop interaction where you get to choose your seat companion based on that same lack of information, and then suffer (or enjoy) the consequences.

The interaction could easily be adapted to a real course – maybe as a predictive exercise. You could have learners choose people to perform a particular job based on whether or not they look like they have the right safety gear on, for example – then see what happens!

Your Choices

Your Choices

Building It

I built it in Storyline, but didn’t use its built-in drag-and-drop options. I just created custom triggers and used ancillary slides to show the results of each choice.

Interestingly, my biggest sticking point in construction was getting any of it to function properly as long as my drop target wasn’t visible. (You drop fellow passengers into the airplane seat next to you, but in order to isolate that drop area I used an invisible shape on top of the seat image.)

It was only after I had the vaguest recollection of seeing a video from Jeanette Brooks where she made her drop target invisible by making the fill color transparent, as opposed to choosing no fill color, that I got the thing to work. Silly me.

Select Image to Launch Demo

Select Image to Launch Demo

Enjoying the Consequences

I can’t help it. I just like this one – and you can see it right here! 

Filed Under: E-Learning Tagged With: Characters, Context, Drag & Drop, ELHChallenge, Emotional Engagement, Games, Motivation

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I’m an award-winning instructional designer and proud Articulate Super Hero who creates e-learning for large organizations. I blog to explain my design process, share tips and tricks, and help others succeed. I hope you enjoy my refreshing gallery of e-learning goodness!

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