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Jackie Van Nice

E-Learning Goodness by Jackie Van Nice

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Free to Good Home: Playful Game Template

May 27, 2014 By Jackie Van Nice 4 Comments

Select Image to Launch Original Game

Select Image to Launch Original Game

Select Image to Launch Template Demo

Select Image to Launch Template Demo

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The Source File Dilemma

People seemed to really like this German drinking game I created for an Articulate challenge a while back. I got requests for the source file but didn’t want to violate license agreements by handing it out with assets intact, and also didn’t want to hand out a stripped file that wasn’t fully functional.

The Happy Result & Lots of Free Games

Last week, still getting requests for the file, I finally took time to rework it so it was clean, easy to customize, and something I could offer as a free download. I wanted to maintain a sense of style and all of the functionality while still leaving it wide open to customize, and I’m pretty happy with the result.

By complete serendipity, David Anderson featured 10 free Storyline e-learning game templates on the Articulate site this week and was able to include mine as one of them. There’s a good chance that any or all of these games will get your creative juices flowing, and you can get all of them right here!

2 Free Templates:  Storyline & PowerPoint!

Here’s the download page for the Storyline template, and since people without Storyline wanted to use it, too – I created a PowerPoint version you can download, too!

Videos to Help You Customize

I made a couple of videos to show you a feature comparison and the customization points you’ll want to hit. You can see them here.

Screen Captures Compared

I also created side-by-side screen captures, seen below, to help you see the original next to the template. Click on any image to see it larger.

Introduction

Introduction

Game Start

Game Start

Game Board

Game Board

Progress Meter

Progress Meter

Challenge Question

Challenge Question

Feedback When Correct

Feedback When Correct

Feedback When Incorrect

Feedback When Incorrect

The Joy of Success

The Joy of Success

Let Me Know!

If you have ideas for how you could use this template – or if you’ve already used it! – I hope you’ll let me know. I’d love to hear what you did or would like to do. You can leave a comment below. And have fun!

Filed Under: E-Learning Tagged With: Articulate Storyline, Characters, Community, E-Learning Design, ELHChallenge, Free Download, Games, German, Instructional Design, Languages, PowerPoint, Show Your Work, Templates

How Did You Become an Instructional Designer?

May 16, 2014 By Jackie Van Nice 2 Comments

The Tweeted Taunt

The Tweeted Taunt

The fine folks over at ttc Innovations were inspired by Cammy Bean‘s The Accidental Instructional Designer to ask me (and all other IDs) how I (we all) got here. History proves I can be goaded and challenged into any number of things (note my extensive Articulate Challenges activity) – and this Twitter tactic worked perfectly.

Just One Problem

The only thing is I don’t have a great “accidental” story. The only accident was when I discovered, after taking a whole lot of college German because I loved it, that the only way to continue that particular romp in the park was to get a grad degree, and that involved teaching German if I wanted the university to pay for it.

Instructional Design as a Survival Tactic

After playing through the terror in my head – (“I’m not a public speaker!” “My colleagues are native speakers of German!” “I’ve never taught anything and I’m starting by teaching real classes that real students really pay for at a real university?!”) – I just did it.

Four things ended up making me incredibly successful:

  1. The terror. My response was to be the best-prepared human who could walk into that classroom. I’d spend 4 to 6 hours every night – 5 days a week – designing the next day’s lesson, using methods nearly identical to what I now use to create e-learning.
  2. The University of Oregon’s wise move to require classes on instructional education before allowing just any fool to start teaching their classes. This was my intro to instructional design and I loved it.
  3. An outstanding and extremely forward-thinking textbook. It provided a good framework for teaching the specifics of the language, but the real focus was on creating a fantastic environment for endless creativity and real practice.
  4. My adoration of the topic. I’d just returned from a year of grad school at the Universität Konstanz in Germany and my enthusiasm for learning German, traveling, and being an exchange student was literally inescapable.

I didn’t realize how well classes were going until the students coming in for the class after mine began stopping me to ask what the heck I was doing in there. All they could hear were rounds of intense group concentration, roars of laughter, and sustained cheers and applause (for their peers!) – followed by happy chatty people exiting at the end. I guess that wasn’t what the class after mine was like. Crazily, I never even heard all of that because I was so intensely in the moment of what we were doing. It was awesome.

Then There Was More Stuff

After that there was more education and more teaching and lots of other stuff (it would take at least 20 blog posts to get through it all), but in the end I decided I just wanted to be an independent ID, which is what I wrote about here.

Share Your Story, Too!

I hope that’s what ttc Innovations had in mind when they took to Twitter to call me out. I suggest you play along too! Share your story by visiting their blog and/or blogging then tweeting using the hashtag #MyIDStory – and have fun!

Filed Under: Working for Yourself Tagged With: Freelancing, German, Instructional Design, Languages, Professional Development

We’ll Always Have the US Passport Office

March 16, 2014 By Jackie Van Nice 12 Comments

Select Image to Launch Demo

Select Image to Launch Demo

As excited as I am about packing up and heading down to this year’s Learning Solutions conference, I wanted to squeeze in some time to play along with this week’s E-Learning Heroes Challenge, which is about creating interactive screenshots.

The Boring Document: The US Passport Application

The Boring Document: The US Passport Application

Post-Traumatic Budget Analyst Syndrome

I’m pretty sure David wanted us to focus on software for this challenge. I keenly noted this about the time I was posting my completed entry.

He’d remarked in his post how much training all of us create based on documents, charts, and software (then clearly outlined his software challenge in detail) – but “documents” apparently struck a nerve and I was suddenly having a flashback to my life as a Budget Analyst in a very large, document-heavy organization where a big part of the job was getting my peers to understand and (ostensibly) care about reams of vital-yet-soul-deadening documents and forms.

So my reeling mind started working on creative ways to present a stultifying form using the interactive screenshot approach.

The Boring Document

Looking for a dull form? Who ya gonna call? Though the IRS has nothing but contenders, I chose the US Passport Application because:

1. I understand it. (Enough.)
2. I knew I could set up a quick bit of context to show when and why someone would use it.
3. I was hopeful that the context would tap into the learner’s own motivations enough to make them want to, you know – be motivated.

Midcentury Looney Tunes Design

A Midcentury Looney Tunes Design

The Style

Choosing Paris as a motivational destination was pretty easy. And after I chose the character, the background, the groovy font, and the clipart, it had become sort of a midcentury Looney Tunes kind of thing. So that worked.

Oh, and I liked the blues, but I detested the passport form’s own mustardy color. But I eventually realized it would be a lot easier to integrate it into the color scheme rather than try to mitigate it with other colors.

The Views

But mostly I wanted to focus on a design that made it easy to navigate and understand the document. So I planned three views:

The Multiple Page View

The Multiple Page View

The Multiple Page View: Treating the multiple-page form like a tabbed interaction seemed like a clean approach, so I created my own tabs on the right. It’s simple, with just two pages, but you could make the tabs much smaller and use it for a far more extensive doc, too.

I also put a “Finish” tab there so you could escape at any time, and because I wanted to show the happy aftermath of having effectively used this form, and I needed a link to get there.

The Single Page Overview

The Single Page Overview
Using a Mouse Hover

The Single Page Overview: This is on the same page as the multiple page view; it just requires hovering your mouse. I chunked the form into numbered sections. When you hover over a number, that section becomes highlighted on the right, and on the left a short explanation appears. The hover effects are simply states attached to the number icons.

Section Detail View

The Section Detail View

The Section Detail: When you click on one of the numbered sections (and this is where the interactive screenshot part of the interactive screenshot challenge comes in), you go to a detailed view of that section. I put each of these on a slide layer.

To make the details a bit more involving and helpful, I added some abbreviated instructions and a little demo of what should happen on the form using sound effects and animations.

Of course, these detailed sections could include any number of things. You could have a video showing or telling why a particular item is critical, you could link out to other resources or help, or you could come up with other ways of illustrating what you need to convey for that section.

Attaching the Document: I also thought it made sense to attach the full doc in the player. If this were a real e-learning piece, I’d certainly do that.

Success = Paris!

Or at least it does in this interaction. Here’s the finished piece. I hope you enjoy it, and may you always have great ideas for presenting forbidding documents of your own.

Select Image to Launch Demo

Select Image to Launch Demo

Filed Under: E-Learning, Front Featured Tagged With: Articulate Storyline, Audio, Characters, Community, E-Learning Design, ELHChallenge, Emotional Engagement, Instructional Design, Languages, Visual Design

At Last! A Drinking Game I Can Win

February 27, 2014 By Jackie Van Nice 10 Comments

At Last! A Drinking Game I Can Win

Select Image to Launch Demo

For this week’s Articulate E-Learning Heroes Challenge, David Anderson dared us to create a simple game. (Oh, it’s on.) I created an Oktoberfest Quest game, wherein our hero drinks his way across Germany in order to reach the hallowed beer tents of Oktoberfest in Munich. Somebody had to do it.

A Triumvirate of Inspiration

Timing: David put out the challenge only hours after I’d participated in the weekly #lrnchat discussion on Twitter. Everyone was terribly serious as they discussed how to work collaboratively in groups – until someone brought up beer as a motivational tool. Well, THAT got them dancing in the Twittery aisles, and the whole evening changed. I don’t drink much, but I made a large mental note of what got them engaged: The mere mention of beer.

Topic: As they say, go with what you know. After collecting entirely too many degrees in German, teaching German, and studying, working, and living in Germany – I thought to myself: “maaaaaybe something German…?”

Potential Game Features: I wanted to focus on designing a game board and some sort of progress meter. Since a map of Germany seemed like a natural game board, and a giant Maßkrug slowly filling with beer seemed like an outstanding progress meter, I decided to try those.

Maßkrug

Maßkrug

Design

Since my primary elements, the map of Germany and the Maßkrug, were better suited to a portrait orientation, I flipped the standard Storyline layout so they could inhabit the full screen.

Once I decided to use the game to teach German dining customs, I put a wooden background underneath the map to evoke the feel of a restaurant table, and the checkered tablecloth behind the Maßkrug for the same reason.

I also knew that sound effects would be critical, especially for filling the Maßkrug. I got lucky and found some evocative ones.

Progress

There are two measures of progress: linear progress on the map, and liquidy beer progress in the Maßkrug.

Linear Progress

Linear Progress

Linear Progress: I thought a little Krug at each completed stop on the map would be a good tracker, and moving by train would make it feel like you’re making game progress, and also evoke the sense of traveling through Germany.

At each stop I used a zoom region to zoom in tightly on the city, and then an immediate “Box Out” transition on the following question slide so that, together, it would feel a bit like you’re zooming from the macro map to the micro restaurant where our protagonist needs some help. 

Beer Progress: Every time you answer a question correctly, the Maßkrug fills up a little more. By also using it to briefly recap the teaching point, it doubles as a bit of learning reinforcement.
And speaking of learning stuff, I chose to make it an all-or-nothing game. You’re required to answer each question correctly in order to go forward. One wrong answer and you’re back in Dresden waiting for the train.

Beer Progress

Beer Progress

I credit Michael Allen with this torture. I saw a banking example of his where you decide whether or not to approve a series of checks for payment. One wrong decision, and you’re back to check one. It ticks you off just enough that you get determined to beat the stupid thing, and while you’re at it, you learn the principles being taught.

The Big Finish

I won’t spoil it for you, but it’s kind of awesome.

Play It

My Oktoberfest Quest game is here, but you should also check out the other creative, amazing, and beautiful game ideas posted by others in the comments section of David’s original post here.

Update! Free Template Now Available

Since creating this, I’ve designed a free Storyline template of this game and done some videos to help you customize your own. All the scoop you need is right here!

Filed Under: E-Learning Tagged With: Articulate Storyline, Audio, Characters, Community, Context, E-Learning Design, ELHChallenge, Free Download, Games, German, Instructional Design, Languages, Motivation, Show Your Work

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I’m an award-winning instructional designer and proud Articulate Super Hero who creates e-learning for large organizations. I blog to explain my design process, share tips and tricks, and help others succeed. I hope you enjoy my refreshing gallery of e-learning goodness!

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