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E-Learning Goodness by Jackie Van Nice

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ELHChallenge

We’ll Always Have the US Passport Office

March 16, 2014 By Jackie Van Nice 12 Comments

Select Image to Launch Demo

Select Image to Launch Demo

As excited as I am about packing up and heading down to this year’s Learning Solutions conference, I wanted to squeeze in some time to play along with this week’s E-Learning Heroes Challenge, which is about creating interactive screenshots.

The Boring Document: The US Passport Application

The Boring Document: The US Passport Application

Post-Traumatic Budget Analyst Syndrome

I’m pretty sure David wanted us to focus on software for this challenge. I keenly noted this about the time I was posting my completed entry.

He’d remarked in his post how much training all of us create based on documents, charts, and software (then clearly outlined his software challenge in detail) – but “documents” apparently struck a nerve and I was suddenly having a flashback to my life as a Budget Analyst in a very large, document-heavy organization where a big part of the job was getting my peers to understand and (ostensibly) care about reams of vital-yet-soul-deadening documents and forms.

So my reeling mind started working on creative ways to present a stultifying form using the interactive screenshot approach.

The Boring Document

Looking for a dull form? Who ya gonna call? Though the IRS has nothing but contenders, I chose the US Passport Application because:

1. I understand it. (Enough.)
2. I knew I could set up a quick bit of context to show when and why someone would use it.
3. I was hopeful that the context would tap into the learner’s own motivations enough to make them want to, you know – be motivated.

Midcentury Looney Tunes Design

A Midcentury Looney Tunes Design

The Style

Choosing Paris as a motivational destination was pretty easy. And after I chose the character, the background, the groovy font, and the clipart, it had become sort of a midcentury Looney Tunes kind of thing. So that worked.

Oh, and I liked the blues, but I detested the passport form’s own mustardy color. But I eventually realized it would be a lot easier to integrate it into the color scheme rather than try to mitigate it with other colors.

The Views

But mostly I wanted to focus on a design that made it easy to navigate and understand the document. So I planned three views:

The Multiple Page View

The Multiple Page View

The Multiple Page View: Treating the multiple-page form like a tabbed interaction seemed like a clean approach, so I created my own tabs on the right. It’s simple, with just two pages, but you could make the tabs much smaller and use it for a far more extensive doc, too.

I also put a “Finish” tab there so you could escape at any time, and because I wanted to show the happy aftermath of having effectively used this form, and I needed a link to get there.

The Single Page Overview

The Single Page Overview
Using a Mouse Hover

The Single Page Overview: This is on the same page as the multiple page view; it just requires hovering your mouse. I chunked the form into numbered sections. When you hover over a number, that section becomes highlighted on the right, and on the left a short explanation appears. The hover effects are simply states attached to the number icons.

Section Detail View

The Section Detail View

The Section Detail: When you click on one of the numbered sections (and this is where the interactive screenshot part of the interactive screenshot challenge comes in), you go to a detailed view of that section. I put each of these on a slide layer.

To make the details a bit more involving and helpful, I added some abbreviated instructions and a little demo of what should happen on the form using sound effects and animations.

Of course, these detailed sections could include any number of things. You could have a video showing or telling why a particular item is critical, you could link out to other resources or help, or you could come up with other ways of illustrating what you need to convey for that section.

Attaching the Document: I also thought it made sense to attach the full doc in the player. If this were a real e-learning piece, I’d certainly do that.

Success = Paris!

Or at least it does in this interaction. Here’s the finished piece. I hope you enjoy it, and may you always have great ideas for presenting forbidding documents of your own.

Select Image to Launch Demo

Select Image to Launch Demo

Filed Under: E-Learning, Front Featured Tagged With: Articulate Storyline, Audio, Characters, Community, E-Learning Design, ELHChallenge, Emotional Engagement, Instructional Design, Languages, Visual Design

You Can’t Escape Good Design

March 2, 2014 By Jackie Van Nice 2 Comments

You Can't Escape Good Design

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I started this week’s Articulate E-Learning Heroes Challenge by creating this poster, based on a design quote I like. But it’s a general design concept not specific to instructional design, so I thought I’d try for something that feels a little more on-the-nose.

A Bull in an Instructional Design Shop

I found a quote from Bernard Bull that resonated with me, and created the illustrative poster you see here.

The Truth

The funny thing is, throughout this challenge I’ve kept thinking “I don’t refer to quotes; I refer to Michael Allen’s Context, Challenge, Activity, Feedback (CCAF) design model.” It’s not an inspirational quote, but it’s what’s always on my desk and it inspires me every time I design.

Funnily enough, it was only after I’d completed the poster that I realized that this quote is a good example of the CCAF model in action:

The Context: You’re imprisoned and the walls are closing in.
The Challenge: Get out.
The Activity: Use that book I gave you to figure out how.
The Feedback: Either you set yourself free or you subject yourself to the standard walls-closing-in conclusion.

So I was kind of happy about that.

Poster Design

Section 1: Boredom; Lack of Engagement. Clearly I made this as dull as I could. Small black type on a white background to evoke the feel of most 600-page books. The font is Arial Black.

Section 2: The Nefarious Context. Pretty self-explanatory colors and layout. The fonts are Block It Out, Chocolate Windows, and Arial Black.

Section 3: The Big Bang of Engagement. I hand-drew the splashy yellow thing in the background, and the font is, appropriately, Bangers.

The Attribution: Mr. Bull is wearing Arial Black.

Again, I just created it quickly in PowerPoint; though the fuzziness of the Arial Black bugs me. If I can’t take it anymore I’ll put it into Fireworks and convert the text to paths so it’s clearer.

Filed Under: E-Learning Tagged With: CCAF, E-Learning Design, ELHChallenge, Instructional Design, Typography, Visual Design

You Can Quote Me

March 1, 2014 By Jackie Van Nice 2 Comments

Select Image to See Larger

Select Image to See Larger

After running us ragged lately, Articulate’s David Anderson gave us a design challenge that was a relative walk in the park this week. His humble request was to take a favorite instructional design quote and create a poster making good use of typography to express it.

The Quote

Since I believe that design (instructional and otherwise) rules all (and that solving design problems is the biggest kick there is), I chose architect Stephen Gardiner’s quote “All problems are solved with good design.”

The Idea

I tried to think of a visual expression of “all problems” that could somehow resolve itself in “good design” and, as you can see, pretty quickly came up with a storm-cloud-laden sky giving way to raindrops and then to the new growth of earth below. To keep it quick and easy, I mocked it up in PowerPoint. Since I needed vertical sky-to-ground space, I changed the layout to portrait orientation by going to Design > Slide Orientation > Portrait.

Typography

Fonts: I found all fonts on dafont.com.

“All”: After trying out a good number of cloud-like fonts, I wasn’t happy. Once I placed a basic cloud shape and tried out fonts on top of it, I got happy with, appropriately enough, KG HAPPY. Something about the shadow made me think of storm clouds and rain.

“Problems”: This had to look like lightning, and I got lucky with Ride the Lightning. It was clean enough and bold enough to work, and it gave the visual sense of lightning bolts coming down from the clouds that I wanted.

“Are Solved With”: I wanted these words to have the feel of raindrops, but literal raindrop fonts were just too much. This is Blue Chucks, which the designer says was “inspired by my wonderful shoes”. (Well done, Sir.) I like that his baseline and topline are uneven and it looks sort of loose, like rain. I tried messing with it by puttting each letter into its own text box so that I could make it even more uneven and rain-like, but I wasn’t crazy about that. I was happier letting this nice font be true to itself.

“Good Design”: This one worried me a bit. I wanted it to look like new growth coming from the earth, but the plant-like fonts I found weren’t clean enough. I liked this one because I thought it was suggestive of buds starting to come out of a plant; though oddly enough it’s called Rain.

The Attribution: Well, hopefully Mr. Gardiner would have had a sense of humor about this, because I wanted the font to look like worms deep in the ground helping to start new life. I went with Blue Chucks again for the same wriggly, uneven, yet clean feel. And, of course, using the same font again gives a little more unity to this font-heavy design.

Background

I went with simple blue and green gradients. For the sky, I liked that it looked more like a storm to have the sky darker near the clouds and lighter near the ground, and I thought the green gradient made the ground look a little more alive – worms and all.

The Result

Here it is, full-size.

Filed Under: E-Learning Tagged With: E-Learning Design, ELHChallenge, Instructional Design, Typography, Visual Design

At Last! A Drinking Game I Can Win

February 27, 2014 By Jackie Van Nice 10 Comments

At Last! A Drinking Game I Can Win

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For this week’s Articulate E-Learning Heroes Challenge, David Anderson dared us to create a simple game. (Oh, it’s on.) I created an Oktoberfest Quest game, wherein our hero drinks his way across Germany in order to reach the hallowed beer tents of Oktoberfest in Munich. Somebody had to do it.

A Triumvirate of Inspiration

Timing: David put out the challenge only hours after I’d participated in the weekly #lrnchat discussion on Twitter. Everyone was terribly serious as they discussed how to work collaboratively in groups – until someone brought up beer as a motivational tool. Well, THAT got them dancing in the Twittery aisles, and the whole evening changed. I don’t drink much, but I made a large mental note of what got them engaged: The mere mention of beer.

Topic: As they say, go with what you know. After collecting entirely too many degrees in German, teaching German, and studying, working, and living in Germany – I thought to myself: “maaaaaybe something German…?”

Potential Game Features: I wanted to focus on designing a game board and some sort of progress meter. Since a map of Germany seemed like a natural game board, and a giant Maßkrug slowly filling with beer seemed like an outstanding progress meter, I decided to try those.

Maßkrug

Maßkrug

Design

Since my primary elements, the map of Germany and the Maßkrug, were better suited to a portrait orientation, I flipped the standard Storyline layout so they could inhabit the full screen.

Once I decided to use the game to teach German dining customs, I put a wooden background underneath the map to evoke the feel of a restaurant table, and the checkered tablecloth behind the Maßkrug for the same reason.

I also knew that sound effects would be critical, especially for filling the Maßkrug. I got lucky and found some evocative ones.

Progress

There are two measures of progress: linear progress on the map, and liquidy beer progress in the Maßkrug.

Linear Progress

Linear Progress

Linear Progress: I thought a little Krug at each completed stop on the map would be a good tracker, and moving by train would make it feel like you’re making game progress, and also evoke the sense of traveling through Germany.

At each stop I used a zoom region to zoom in tightly on the city, and then an immediate “Box Out” transition on the following question slide so that, together, it would feel a bit like you’re zooming from the macro map to the micro restaurant where our protagonist needs some help. 

Beer Progress: Every time you answer a question correctly, the Maßkrug fills up a little more. By also using it to briefly recap the teaching point, it doubles as a bit of learning reinforcement.
And speaking of learning stuff, I chose to make it an all-or-nothing game. You’re required to answer each question correctly in order to go forward. One wrong answer and you’re back in Dresden waiting for the train.

Beer Progress

Beer Progress

I credit Michael Allen with this torture. I saw a banking example of his where you decide whether or not to approve a series of checks for payment. One wrong decision, and you’re back to check one. It ticks you off just enough that you get determined to beat the stupid thing, and while you’re at it, you learn the principles being taught.

The Big Finish

I won’t spoil it for you, but it’s kind of awesome.

Play It

My Oktoberfest Quest game is here, but you should also check out the other creative, amazing, and beautiful game ideas posted by others in the comments section of David’s original post here.

Update! Free Template Now Available

Since creating this, I’ve designed a free Storyline template of this game and done some videos to help you customize your own. All the scoop you need is right here!

Filed Under: E-Learning Tagged With: Articulate Storyline, Audio, Characters, Community, Context, E-Learning Design, ELHChallenge, Free Download, Games, German, Instructional Design, Languages, Motivation, Show Your Work

Please Don’t Let Me Be Martha Stewart

February 17, 2014 By Jackie Van Nice 8 Comments

Select Image to Launch Demo

Select Image to Launch Demo

With one eye on project deadlines and flights this week, I trained the other on goofing off with Articulate’s E-Learning Heroes challenge to bring the Inc.com What Kind of Leader Are You? infographic to life by interpreting it as a branching scenario.

The Original Infographic

The Original Infographic

Approach

Since this is a personality assessment that briefly flirts with a teaching moment, I chose not to set up full-blown scenarios with characters to put each decision point in context. It would be fun; but it would also seem kind of silly to spend all that time illustrating such abstract concepts when the only world that matters here is the user’s internal one.

I decided the cleanest and most expeditious way to bring some life and abbreviated context to this interaction was through good use of color, text, animation, and simple images.

Color

Since the world is flat these days, I snagged some flat design colors from one of Damon Nofar’s SlideShare presentations.

I like to relaaaaaaax by...Where are you most likely to interact with employees?Backwards DirectionForwards DirectionText & Animation

I suppose Damon decided he could inspire me with text, too, which must be why he posted this presentation. (And I now see he posted another one about using typography a few hours ago where he lays out a number of principles I used in my piece – but I hadn’t seen that one.)

In the end, Swiss921 BT made me happy, so that’s my title font. I threw in some Helvetica in honor of Damon’s devotion to it; though I’m more of a Calibri fan. (So there’s some of that, too.)

I decided that pulling key words and making them stand out would be the easiest way to let the user quickly scan the decision point.

I also messed with the keywords so they’re more expressive – whether changing the word itself (using lots of extra “a”s in “relax”), changing the type layout (so “interact’s” letters get all inter-mingly), and so on. I also used animation. My favorite is when the word “direction” comes in backwards, then quickly realizes its mistake and comes in forwards. But that’s just me.

Simple Images

I originally envisioned hand-drawn white line drawings to soften and balance the strong font I’d chosen, and gave Microsoft clipart a quick search.

I started by looking for a mountain image to illustrate the idea of a challenge. When I found one in Microsoft Clipart Style #1306, and took a quick look to see if the rest of the style could work, I had my images.

I wanted to take out, or at least adjust, the colors, but given time constraints I just made a few alterations to specific images (like the clouds that float across the sky at the beginning) and left it at that.

Devices and Navigation

One Possible Result

One Possible Result

This piece seemed to want to be a little app, so I had the iPad in mind as I designed it. Works just fine.

I kept navigation simple, since it’s really just a one-way path.

Audio

I would love to put in audio (sound effects, etc.), but no time. Maybe I’ll add some later.

See the Result!

You can see this guy (and find out what kind of leader you are) right here!

Filed Under: E-Learning Tagged With: Community, E-Learning Design, ELHChallenge, Emotional Engagement, Typography

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I’m an award-winning instructional designer and proud Articulate Super Hero who creates e-learning for large organizations. I blog to explain my design process, share tips and tricks, and help others succeed. I hope you enjoy my refreshing gallery of e-learning goodness!

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